High-performance mesh deformation built on React and Three.js.
No downloads, no installation. Just create.
Direct buffer manipulation for real-time organic modeling.
Displaces geometry along vertex normals to add volume and form instantly. The fundamental tool for blocking out shapes.
Apply Laplacian smoothing to relax topology or calculate average planes to create hard-surface planer effects.
Cubic-falloff airbrush system. Apply vertex colors with smooth gradients and opacity layering directly onto the mesh.
Comprehensive Undo/Redo system capturing geometry and color buffers ensures data integrity during your workflow.
Native generation of Wavefront .obj files for seamless interoperability with Blender, Maya, and ZBrush.
Real-time switching between Standard, Clay (Rough), and Metallic (Specular) materials to inspect surface details.
Built for performance using modern web technologies.
| Action | Input |
|---|---|
| Rotate Camera | Left Click + Drag (Background) |
| Pan Camera | Right Click + Drag |
| Zoom | Scroll Wheel |
| Step | Action |
|---|---|
| Select Tool | Sidebar (Standard, Smooth, Pinch) |
| Adjust Settings | Properties Panel (Radius/Intensity) |
| Deform | Left Click + Drag (On Mesh) |