Professional 3D Sculpting
in the Browser

High-performance mesh deformation built on React and Three.js.
No downloads, no installation. Just create.

Os-s Interface Screenshot

Core Features

Direct buffer manipulation for real-time organic modeling.

Standard Brush

Displaces geometry along vertex normals to add volume and form instantly. The fundamental tool for blocking out shapes.

Smooth & Flatten

Apply Laplacian smoothing to relax topology or calculate average planes to create hard-surface planer effects.

Vertex Painting

Cubic-falloff airbrush system. Apply vertex colors with smooth gradients and opacity layering directly onto the mesh.

History Stack

Comprehensive Undo/Redo system capturing geometry and color buffers ensures data integrity during your workflow.

OBJ Export

Native generation of Wavefront .obj files for seamless interoperability with Blender, Maya, and ZBrush.

PBR Materials

Real-time switching between Standard, Clay (Rough), and Metallic (Specular) materials to inspect surface details.

Technical Architecture

Built for performance using modern web technologies.

React 19
TypeScript
Three.js
React Three Fiber
Vite
Direct Buffer Access

Usage Guide

Navigation

Action Input
Rotate Camera Left Click + Drag (Background)
Pan Camera Right Click + Drag
Zoom Scroll Wheel

Sculpting

Step Action
Select Tool Sidebar (Standard, Smooth, Pinch)
Adjust Settings Properties Panel (Radius/Intensity)
Deform Left Click + Drag (On Mesh)